23 #ifndef _EDGECOLLAPSE_H 24 #define _EDGECOLLAPSE_H 30 void CollapseEdge(Mesh& mesh,
const int trinum,
const int which,
const Vec3 &edgevect,
const Vec3 &endpoint,
31 std::vector<int> &deletedNodes, std::map<int,bool> &taintedTris,
int &numCollapses,
bool doTubeCutting);
33 Vec3 ModifiedButterflySubdivision(Mesh& mesh,
const Corner& ca,
const Corner& cb,
const Vec3& fallback);
Definition: commonkernels.h:22
Vector3D< Real > Vec3
3D vector class of type Real (typically float)
Definition: randomstream.h:545