#include "vectorbase.h"
#include "manta.h"
#include "grid.h"
Go to the source code of this file.
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#define | NOISE_TILE_SIZE 128 |
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#define | modFast128(x) ((x) & 127) |
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#define | ADD_WEIGHTED(x, y, z) |
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#define | ADD_WEIGHTEDX(x, y, z) |
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#define | ADD_WEIGHTEDY(x, y, z) |
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#define | ADD_WEIGHTEDZ(x, y, z) |
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◆ ADD_WEIGHTED
#define ADD_WEIGHTED |
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Value:weight = 1.0f;\
xC = modFast128(midX + (x));\
weight *= w[0][(x) + 1];\
yC = modFast128(midY + (y));\
weight *= w[1][(y) + 1];\
zC = modFast128(midZ + (z));\
weight *= w[2][(z) + 1];\
result += weight * data[(zC * NOISE_TILE_SIZE + yC) * NOISE_TILE_SIZE + xC];
◆ ADD_WEIGHTEDX
#define ADD_WEIGHTEDX |
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Value:weight = dw[0][(x) + 1] * w[1][(y) + 1] * w[2][(z) + 1];\
result += weight * neighbors[x + 1][y + 1][z + 1];
◆ ADD_WEIGHTEDY
#define ADD_WEIGHTEDY |
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Value:weight = w[0][(x) + 1] * dw[1][(y) + 1] * w[2][(z) + 1];\
result += weight * neighbors[x + 1][y + 1][z + 1];
◆ ADD_WEIGHTEDZ
#define ADD_WEIGHTEDZ |
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Value:weight = w[0][(x) + 1] * w[1][(y) + 1] * dw[2][(z) + 1];\
result += weight * neighbors[x + 1][y + 1][z + 1];