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| BasicParticleSystemWrapper (ParticleAccelGrid *inAccel) |
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Vec3 | getPos (int id) |
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void | setPos (int id, Vec3 pos) |
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void | updateAccel () |
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void | clear () |
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int | size () |
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bool | isActive (int id) |
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void | addParticle (Vec3 pos) |
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int | getStatus (int id) |
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void | addBuffered (Vec3 pos) |
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void | doCompress () |
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void | insertBufferedParticles () |
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void | kill (int id) |
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bool | hasNeighbor (Vec3 pos, Real radius) |
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bool | hasNeighborOtherThanItself (int idx, Real radius) |
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void | removeInvalidIndices (vector< int > &indices) |
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| PointSetWrapper (ParticleAccelGrid *inAccel) |
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The documentation for this struct was generated from the following file: